Elite Dangerous Bounties & Fines Guide – Wanted Status, Fines, Bounties and Legacy Fines Tutorial. How do you incur fines or bounties, what types are there and how do you get rid off them or pay them off.
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You will receive a fine for minor crimes like running into someone in your ship you will be given a fine. If a fine is left unpaid for 7 days, it will mature into a bounty and you will get wanted status in that system.
You can repay your fine at any station that the issuing faction controls. If you are destroyed, you still need to pay your fines.
Legacy fines are what bounties are “converted” to if the bounty you have is either claimed or expires after 7 days.
The legacy fines never expire and can only be removed by paying them off at a station controlled by the jurisdiction that issued the original bounty. Destroying your ship does not clear your fines.
Legacy fines do not appear in the transactions tab like other fines and bounties.
If you commit a major crime (e.g. murder an innocent ship) or let a fine for a minor crime mature into a bounty you will receive an active bounty from the minor faction who has jurisdiction of the system you are in.
Bounties for minor crimes such as accidentally firing on an innocent ship will only last for 10 minutes, but bounties for major crimes such as murder last 7 days.
While the bounty timer is active you will have wanted status in that system, and will not be able to pay off your bounty! Fines gained while the bounty is active will be added to your bounty, but extra bounties gained are added to your bounty and reset the timer!
After the bounty’s timer has timed out, you may see “on H-jump” where the countdown used to be – this means you need to leave the system and then come back for the bounty to fully expire (this is apparently to do with how ED calculates wanted status only on entry to a system). Or log out of the game and back in.
Clearing/paying off Bounties
If you have an bounty there are several ways of resolving the situation and clearing it – it varies depending on if your bounty is detected or not.
Bounty detected and you are destroyed
If a commander (NPC or human, or a station) detects your bounty and destroys your ship, your bounty is cleared and you are given a legacy fine for the same amount.
Ship destroyed without bounty being detected
If your ship is destroyed without your bounty being detected (e.g. crashing your ship into an asteroid or the outside of a station) then the bounty becomes a dormant bounty.
Dormant bounties can only be detected by authorities (stations or authority ships) in the jurisdiction that issued it. If they detect your dormant bounty, it returns to an active bounty state with a new 7 day timer.
If the dormant bounty is not detected within 7 days, it is removed and you are given a legacy fine for the same amount.
Bounty not detected and ship not destroyed
If your active bounty is not claimed or made dormant within 7 days, it is removed and you are given a legacy fine for the same amount.
In all cases, when a bounty is removed a legacy fine is added in the same jurisdiction that issued your bounty.
If you want to clear an active bounty early instead of waiting 7 days you can buy a Sidewinder and store your real ship. Go to the system where you have the bounty and let the police scan and destroy your ship, and your bounty will be “claimed”, leaving you with a legacy fine instead of a bounty & wanted status.
You can then repay the resulting legacy fine after you respawn and carry on as if nothing happened.
When you are inside a station’s no-fire zone and you go above 100m/s (in any ship) you will be considered to be speeding and a warning will appear on your cockpit’s display above the power distribution area. Speeding is not a crime on its own, but if you hit another ship when you are speeding it will be considered a minor crime and you will be fined.